//HUD
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   row_major float4x4 gViewProjection;
//   row_major float3x4 gWorld;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   gWorld          c128     3
//   gViewProjection c138     4
//

    vs_3_0
    def c0, 1, 0, 0, 0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    mad r0, v0.xyzx, c0.xxxy, c0.yyyx
    dp4 r1.x, c128, r0
    dp4 r1.y, c129, r0
    dp4 r1.z, c130, r0
    mov r1.w, c0.x
    dp4 o0.x, c138, r1
    dp4 o0.y, c139, r1
    dp4 o0.z, c140, r1
    dp4 o0.w, c141, r1
    mov o1, v1
    mov o2.xy, v2

// approximately 11 instruction slots used
 